

Each of the game’s tower structures and user abilities can be upgraded in a linear path, and the more stars you get per stage the faster you can level them up. Those stars are important as they fuel your leveling tree. Knowing when and where to use this will be the difference between a 3-star clear and a wipe throughout most of the game. The big ability is your rain of balls of fire that causes huge damage in a small area and has a very long cooldown. They’re weak and do not do much damage, but they are always useful. The first is the local militia, whom you will rely upon heavily to keep enemy units from moving forward. While your hero-types and tower emplacements auto attack you do get two abilities to start with that you have a bit more control over. The game got hard pretty quickly, and I had to replay levels a lot until I felt more in tune with playing on a controller. Every enemy wave seemed to have the exact same layout, health bars, and my own characters dealt the same damage. This is rough because as best I can tell this is a 1:1 port from the original mobile version. After a few hours, I felt a lot more comfortable with the game’s logic on how the analog sticks would move in each level, but it was never quite as fast as the touch controls were when I tried the game on my phone again. Cycling through each building was occasionally frustrating as I would move up but it would push me up and left.

This is one of the tougher actions to perform on a controller, in comparison to the game’s original touch controls. To do this you will need to adjust where your soldiers and heroes stand constantly throughout each level. Most of the time you will be setting up choke points so that the most damage can be dealt to enemies as they stop to fight your foot soldiers. All of your heroes and towers will automatically attack in a pre-defined area around them. Upgrading requires coins, of which you’re given a small amount at the start, and will earn more every time you kill an enemy.
#KINGDOM RUSH PLAY ONLINE UPGRADE#
Knowing who to use where, and how you should upgrade them is 90% of the game. For damage output, you’ll have archers, wizards, and artillery emplacements. At first, they’re weak, poorly armed people who deal little damage and die quickly. The most basic defensive structure is your barracks, which will put three soldiers in the path of any oncoming enemy. It’s a tough game, and learning which tower can properly take down each enemy type will be key. Many of the early levels serve as tutorials on how each defensive tool you’re given works, as well as the various enemy types you’ll face. You’ll quickly unlock Hero characters who are yours to move in position as they automatically use their attacks and abilities.
#KINGDOM RUSH PLAY ONLINE SERIES#
You’ll set up defensive structures along set paths as various enemy types walk or fly toward an end goal as a series of waves.

After spending a dozen or so hours replaying it I think it’s safe to say that the transition from touch screens to controllers has worked well so let’s get into it. What a weird, out-of-nowhere release for this classic mobile tower defense game.
